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Old Dec 03, 2008, 02:54 PM // 14:54   #41
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Any class that doesn't directly give big numbers in either defence or offense is considered weak by most PvE'ers. Warriors make big numbers appear over enemies. Monks make big numbers appear over players. Rit's do not make big numbers appear over either, they buff the physicals with splinter and the physicals think they are the ones being awesome. Same thing with mesmers, things just randomly lose health and are gimped and noone really notices. Paragons (outside of SY) don't directly save people with their defense or do OMG HUGE DPS with their spears, but the cumulative effect is large.

Monk healing is fairly overpowered atm (mostly cause offense is overpowered atm too) so rits don't make comparable healers straight out. The rits power is that they have just restoration for healing, not healing prayers + divine, so they can do defense/offense hybrids much, much better. Splinter Weapon being imba in PvE helps too.
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Old Dec 03, 2008, 10:46 PM // 22:46   #42
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They are just jelaous of our superior team healing^^


And yeah in my guild theres a rit which can pwn anyone in the alliance so there is a respect for the profession. (strangely enough we have 4 pro paragons too^^)
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Old Dec 03, 2008, 11:11 PM // 23:11   #43
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I play my rit almost more than any other class I have (and I have them all -sin)....I find that a n/rt is just not as effective as a rit/anythingelse....yeah yeah yeah soul reaping, I NEVER have a problem with energy management on my rit (cant say the same for my necros....in the middle of a battle and nothin' is dying...and the sig aint recharged...)...

I think its already been said: most people are totally clueless as to what rits can do, so they just dont use them and avoid them.
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Old Dec 05, 2008, 01:16 PM // 13:16   #44
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The main problem is that with rit you're stuck with 2-3 effective builds, outside of them there is nothing much you can do (unless you wanna play some gimmick, and I've been using my rit as main for the last 2 years). That's partly due to previous skill balancing (bashing), partly due to the fact that some skills are so obliviously better than others that it would be a crime to not take them (talking about kaolai, ancestor, splinter, Xinrae, WOR, Warding etc).
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Old Dec 05, 2008, 03:43 PM // 15:43   #45
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Originally Posted by Keira Nightgale View Post
The main problem is that with rit you're stuck with 2-3 effective builds, outside of them there is nothing much you can do (unless you wanna play some gimmick, and I've been using my rit as main for the last 2 years). That's partly due to previous skill balancing (bashing), partly due to the fact that some skills are so obliviously better than others that it would be a crime to not take them (talking about kaolai, ancestor, splinter, Xinrae, WOR, Warding etc).
And the other classes aren't the same?
Warrior: Dslash build, earth shaker
Ranger: Barrager, BHA
Necro: MM, Curser
Monk: WoH
Assassin: MB/DB, Scythesin

That pretty much sums up the effective builds you can run for each class. Though I will agree that rit bars generally have at max 1 flexible skill slot while other classes often have 2.
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Old Dec 05, 2008, 03:59 PM // 15:59   #46
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Originally Posted by The Meth View Post
And the other classes aren't the same?
Warrior: Dslash build, earth shaker
Ranger: Barrager, BHA
Necro: MM, Curser
Monk: WoH
Assassin: MB/DB, Scythesin

That pretty much sums up the effective builds you can run for each class. Though I will agree that rit bars generally have at max 1 flexible skill slot while other classes often have 2.
No because Dslash/Earthshaker are different builds. With ritus you run the same builds except u change the elite .
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Old Dec 05, 2008, 04:10 PM // 16:10   #47
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Originally Posted by Keira Nightgale View Post
No because Dslash/Earthshaker are different builds. With ritus you run the same builds except u change the elite .
Spirit Spammer and Channeling/Restoration Supporter are 2 different builds...

And you can abuse PvE skills, like every other caster...
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Old Dec 05, 2008, 04:30 PM // 16:30   #48
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Originally Posted by Picuso View Post
Spirit Spammer and Channeling/Restoration Supporter are 2 different builds...

And you can abuse PvE skills, like every other caster...
Except spirit spamming sucks.

Especially when you can have a mobile summon like one of these guys...



Or my personal fav, one of these guys...



...follow you around (without taking up another skill slot) and pwn harder than a stationary spirit ever could. Face it, with mobile summons like this Anet practically spat in the face of one of the main mechanics for ritualists. Yes, I understand why they did that for pvp but why leave it in the condition it's in when you have a load of mobile summons at your disposal? (Don't forget summoning stones )

Outside of whatever you might call gimmicks (I'm guessing stuff like "YMLaD!"/Ebon Sin/"Finish Him!" and Spirit's Strength builds) the only builds I've really ran have been OoS Hybrids and Splinter Barrage. The later still puts a smile on my face though when I run it.
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Old Dec 05, 2008, 04:41 PM // 16:41   #49
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Originally Posted by Picuso View Post
Spirit Spammer and Channeling/Restoration Supporter are 2 different builds...

And you can abuse PvE skills, like every other caster...
We are talking about useful builds, a spirit spammer is way less effective than a resto/channel hybrid. Yes we can abuse PvE skills like any other caster, but I don't want to be like any other caster. I picked a ritu because they are different, if I wanted to play like an ele I'd create one.
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Old Dec 05, 2008, 04:44 PM // 16:44   #50
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Originally Posted by Nightow View Post
Except spirit spamming sucks.

Especially when you can have a mobile summon like one of these guys...



Or my personal fav, one of these guys...



...follow you around (without taking up another skill slot) and pwn harder than a stationary spirit ever could. Face it, with mobile summons like this Anet practically spat in the face of one of the main mechanics for ritualists. Yes, I understand why they did that for pvp but why leave it in the condition it's in when you have a load of mobile summons at your disposal? (Don't forget summoning stones )

Outside of whatever you might call gimmicks (I'm guessing stuff like "YMLaD!"/Ebon Sin/"Finish Him!" and Spirit's Strength builds) the only builds I've really ran have been OoS Hybrids and Splinter Barrage. The later still puts a smile on my face though when I run it.
Lol splinter barrage. I run spirit strenght only when I want big numbers (and I usually stack my heroes with buffs) mainly for the laugh.
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Old Dec 05, 2008, 05:08 PM // 17:08   #51
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Quote:
Originally Posted by Keira Nightgale View Post
I run spirit strenght only when I want big numbers...
Yeah, I do too if I want to see damage in the 3 digit range.

SS+"I am the strongest"+Ebon Battle Standard of Honor+ Slinter/WoA/GDW = Good stuff, lol.

Last edited by Nightow; Dec 05, 2008 at 05:10 PM // 17:10..
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Old Dec 05, 2008, 05:13 PM // 17:13   #52
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Quote:
Originally Posted by Keira Nightgale View Post
We are talking about useful builds, a spirit spammer is way less effective than a resto/channel hybrid. Yes we can abuse PvE skills like any other caster, but I don't want to be like any other caster. I picked a ritu because they are different, if I wanted to play like an ele I'd create one.
Spirit spam is still effective. But really could use a buff.
Resto is also effective solo
resto/channel is like u sayed good.
chan/smite support.
Spirit strenght+ mutli target bow attack+ splinter.
Effective builds enough.
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Old Dec 05, 2008, 05:25 PM // 17:25   #53
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Originally Posted by C E N T Z View Post
It seems as I play more and more with my favorite prof. (you guessed it, the ritualist) I come across many people who won't play with me because im playing rit. Even guildies from my last guild would say to get a different character because everything a rit can do others can do better...
Ive got Rits on both my accounts and really enjoy playing them and have henched all campaigns with them. I think the key skill that made all the difference for me was Summon Spirits (skill), that way you're not always setting up for the next group, you just move all your spirits to the next group and spam them during battle. Besides making your spirits mobile this skill also heals them, if they are in the compass they can be moved.

I most generaly use these two builds...

Offensive OACjAuiLJSVTHXfT+glTRbDgXMA
Sometimes I'll replace Flesh of my Flesh with Pain Inverter

Defensive OACjAyhDJTBTOTWPPOhTyTDgXMA
Excellent results in FoW with a couple monks, very little damage taken by the party.
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Old Dec 05, 2008, 07:45 PM // 19:45   #54
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I'm working on my vanq in Shing Jea island and with my discord team I run this:

AIRCJCqi8BRVTHXfT+glTfC0g3gA

I'm able to provide a hex, condition for the spamming of discord and a nice PVE elite-less necrosis to help augment discord.
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Old Dec 06, 2008, 08:09 AM // 08:09   #55
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I took my spirit spammer to Hell's Precipice. Put 5 spirits up + spirit bond + assassins promise...



Hooray for armor ignoring! Those Titan's will be burning in hell. (Ha, Ha burning titan)
The secret is, stay the hell back. Let the tanks tank. Let your spirits make the numbers fly.
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Old Dec 06, 2008, 12:46 PM // 12:46   #56
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Originally Posted by Zodiac Meteor View Post
I took my spirit spammer to Hell's Precipice. Put 5 spirits up + spirit bond + assassins promise...



Hooray for armor ignoring! Those Titan's will be burning in hell. (Ha, Ha burning titan)
The secret is, stay the hell back. Let the tanks tank. Let your spirits make the numbers fly.
No offense but you could have done the same thing but faster with a wounding strike derv/earthshaker war spamming splinter/great dwarf/ancestor. And btw I can only imagine the frustration of setting spirits with hell's precipice enviromental effect.
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Old Dec 06, 2008, 03:46 PM // 15:46   #57
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Originally Posted by Keira Nightgale View Post
And btw I can only imagine the frustration of setting spirits with hell's precipice enviromental effect.
Thats whats nice about Summon Spirits, you can keep moving them out of the frey and heal them at the same time. I must admit I haven't put them in there in Hard Mode, that might be a problem, I dunno but I know I'll try it sometime. Been awhile since I had my Rits in the Ring of Fire but I don't remember the environment being that much a problem. Rits are fun when you get tired of playing the old standbys like Ele, Ranger, Nec and Derv. I just put Obsidian Armor on one of my Rits and he does look like a Bad Boy...lol
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Old Dec 06, 2008, 04:33 PM // 16:33   #58
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Originally Posted by Boomer1941 View Post
Thats whats nice about Summon Spirits, you can keep moving them out of the frey and heal them at the same time. I must admit I haven't put them in there in Hard Mode, that might be a problem, I dunno but I know I'll try it sometime. Been awhile since I had my Rits in the Ring of Fire but I don't remember the environment being that much a problem. Rits are fun when you get tired of playing the old standbys like Ele, Ranger, Nec and Derv. I just put Obsidian Armor on one of my Rits and he does look like a Bad Boy...lol
the enviroment is a meteor effect that randomly interrupts you (if I recall correctly) wich on a 3 to 5 sec casting skills is just a "interrupt me" scream
Summon Spirits won't save you from the necessity of recasting spirits every minutes or two, wich is a waste of time, considering the same spirits tend to be targeted by AI first, and usually are 1 shooted. On top of that summon spirits resummons them in a position so they can be simply wasted by a simple aoe skill.
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Old Dec 06, 2008, 07:08 PM // 19:08   #59
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Originally Posted by Keira Nightgale View Post
the enviroment is a meteor effect that randomly interrupts you (if I recall correctly) wich on a 3 to 5 sec casting skills is just a "interrupt me" scream
Summon Spirits won't save you from the necessity of recasting spirits every minutes or two, wich is a waste of time, considering the same spirits tend to be targeted by AI first, and usually are 1 shooted. On top of that summon spirits resummons them in a position so they can be simply wasted by a simple aoe skill.
I'm against running a spirit spammer but just a couple things about your post I wanted to mention.
  • That meteor effect is only in a few areas throught the mission. It might hit you once or twice but if you move over like 5 or 6 feet, you're out of it's way.
  • Keeping your spirits in the midline, behind a mob of minions plus a frontliner is usually a good way to keep them from being one shooted.
  • Use AP as your elite if you're really worried about your spirits being down.
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Old Dec 06, 2008, 10:52 PM // 22:52   #60
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Originally Posted by Nightow View Post
I'm against running a spirit spammer but just a couple things about your post I wanted to mention.
  • That meteor effect is only in a few areas throught the mission. It might hit you once or twice but if you move over like 5 or 6 feet, you're out of it's way.
  • Keeping your spirits in the midline, behind a mob of minions plus a frontliner is usually a good way to keep them from being one shooted.
  • Use AP as your elite if you're really worried about your spirits being down.
last time I checked titans don't leave bodies. but even in other areas
1 slot = human spirit spamming rit
2 slot= hero war
3slot = hero MM
4slot= monk or any other healer

I'm sure this party is an incredible source of laughs.

Spirits suck for 3 things. Low hp, to the level a single crit could take em all down (even with high spawning)
Armor made of butter (maybe it's just the fact they have low hp so their armor looks so shitty)
Prohibitive energy cost/casting time/recharge. AP doesn't solve cost/casting problem. My heroes would have already finished the battle in the 15 seconds every 1-2 minutes it needs me to cast spirits. Exactly spirit with a minute life span that take 5 seconds to get created,that's the definition of bad.
To that add a moronic AI, sometimes they take a cofee break between attacks

Without talking about defensive spirits, after the huge nerf they have no reason to be.
Anet could at least buff them up to the point they were 2 years go, but doing this only in pve.

Hell if we wanna compare efficiency between another 25 energy sucky skill we might compare it to meteor shower. Meteor shower could kill a mob of npcs (talking about Jade quarry for instance) while a 25 energy spirit would get killed in half a second.
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